blob: 1e520e88b6c232c6f492b210c33d11bf14e62e23 [file] [log] [blame]
static uint x_2 = 0u;
static float4 position = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
return;
}
struct main_out {
float4 position_1;
};
struct tint_symbol_1 {
uint x_2_param : SV_VertexID;
};
struct tint_symbol_2 {
float4 position_1 : SV_Position;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const uint x_2_param = tint_symbol.x_2_param;
x_2 = x_2_param;
main_1();
const main_out tint_symbol_3 = {position};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.position_1};
return tint_symbol_4;
}