blob: 85a576db52a7717479e2a62ae02c0bbf1b5fb7bf [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct S {
int f0;
float4x3 f1;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_6, thread float4* const tint_symbol_7) {
int x_51 = 0;
int x_12_phi = 0;
while (true) {
S x_45 = {};
S x_45_phi = {};
int x_11_phi = 0;
S const tint_symbol_4 = {.f0=0, .f1=float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), float3(0.0f, 0.0f, 0.0f))};
x_45_phi = tint_symbol_4;
x_11_phi = 0;
while (true) {
S x_46 = {};
int x_9 = 0;
x_45 = x_45_phi;
int const x_11 = x_11_phi;
float const x_49 = (*(tint_symbol_6)).x;
x_51 = select(2, 1, (x_49 == 0.0f));
if ((x_11 < x_51)) {
} else {
break;
}
{
*(tint_symbol_7) = float4(1.0f, 1.0f, 1.0f, 1.0f);
x_46 = x_45;
x_46.f0 = as_type<int>((as_type<uint>(x_45.f0) + as_type<uint>(1)));
x_9 = as_type<int>((as_type<uint>(x_11) + as_type<uint>(1)));
x_45_phi = x_46;
x_11_phi = x_9;
}
}
if ((x_45.f0 < 1000)) {
break;
}
break;
}
x_12_phi = 0;
while (true) {
int x_6 = 0;
int const x_12 = x_12_phi;
if ((x_12 < x_51)) {
} else {
break;
}
{
*(tint_symbol_7) = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_6 = as_type<int>((as_type<uint>(x_12) + as_type<uint>(1)));
x_12_phi = x_6;
}
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_8 = 0.0f;
thread float4 tint_symbol_9 = 0.0f;
tint_symbol_8 = gl_FragCoord_param;
main_1(&(tint_symbol_8), &(tint_symbol_9));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_9};
tint_symbol_2 const tint_symbol_5 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}