blob: f98d1d7f3a1aa0bc56aa481a3d4df7fa0f701ddd [file] [log] [blame]
struct S {
int f0;
float4x3 f1;
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int x_51 = 0;
int x_12_phi = 0;
while (true) {
S x_45 = (S)0;
S x_45_phi = (S)0;
int x_11_phi = 0;
const S tint_symbol_4 = {0, float4x3(float3(1.0f, 0.0f, 0.0f), float3(0.0f, 1.0f, 0.0f), float3(0.0f, 0.0f, 1.0f), float3(0.0f, 0.0f, 0.0f))};
x_45_phi = tint_symbol_4;
x_11_phi = 0;
while (true) {
S x_46 = (S)0;
int x_9 = 0;
x_45 = x_45_phi;
const int x_11 = x_11_phi;
const float x_49 = gl_FragCoord.x;
x_51 = ((x_49 == 0.0f) ? 1 : 2);
if ((x_11 < x_51)) {
} else {
break;
}
{
x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
x_46 = x_45;
x_46.f0 = (x_45.f0 + 1);
x_9 = (x_11 + 1);
x_45_phi = x_46;
x_11_phi = x_9;
}
}
if ((x_45.f0 < 1000)) {
break;
}
break;
}
x_12_phi = 0;
while (true) {
int x_6 = 0;
const int x_12 = x_12_phi;
if ((x_12 < x_51)) {
} else {
break;
}
{
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
x_6 = (x_12 + 1);
x_12_phi = x_6;
}
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}