blob: c65a101bb419a0c32d2ba275d94388c6216c8a07 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float zero;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
float func_i1_(thread int* const b, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
int ndx = 0;
int i = 0;
ndx = 0;
while (true) {
int const x_100 = ndx;
if ((x_100 < 2)) {
} else {
break;
}
float const x_104 = (*(tint_symbol_5)).x;
if ((x_104 < 0.0f)) {
i = 0;
while (true) {
int const x_112 = i;
if ((x_112 < 2)) {
} else {
break;
}
if ((int(cosh(float2(1.0f, 800.0f)).x) <= 1)) {
discard_fragment();
}
{
int const x_121 = i;
i = as_type<int>((as_type<uint>(x_121) + as_type<uint>(1)));
}
}
}
{
int const x_123 = ndx;
ndx = as_type<int>((as_type<uint>(x_123) + as_type<uint>(1)));
}
}
int const x_125 = *(b);
if ((x_125 > 1)) {
return 3.0f;
}
float const x_130 = (*(tint_symbol_5)).x;
if ((x_130 < 0.0f)) {
*(tint_symbol_6) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return 5.0f;
}
void main_1(constant buf0& x_11, thread float4* const tint_symbol_7, thread float4* const tint_symbol_8) {
float f = 0.0f;
int param = 0;
int x_1 = 0;
int param_1 = 0;
*(tint_symbol_7) = float4(1.0f, 1.0f, 1.0f, 1.0f);
f = 0.0f;
while (true) {
float const x_54 = (*(tint_symbol_7)).y;
if ((int(x_54) < 0)) {
discard_fragment();
} else {
float const x_61 = x_11.zero;
param = int(x_61);
float const x_63 = func_i1_(&(param), tint_symbol_8, tint_symbol_7);
f = x_63;
}
float const x_65 = (*(tint_symbol_7)).y;
if ((int(x_65) > 65)) {
discard_fragment();
}
x_1 = 0;
while (true) {
int const x_74 = x_1;
float const x_76 = x_11.zero;
if ((x_74 < as_type<int>((as_type<uint>(int(x_76)) + as_type<uint>(1))))) {
} else {
break;
}
int const x_81 = x_1;
param_1 = as_type<int>((as_type<uint>(x_81) + as_type<uint>(10)));
float const x_83 = func_i1_(&(param_1), tint_symbol_8, tint_symbol_7);
f = x_83;
{
int const x_84 = x_1;
x_1 = as_type<int>((as_type<uint>(x_84) + as_type<uint>(1)));
}
}
{
float const x_87 = x_11.zero;
if ((int(x_87) > 1)) {
} else {
break;
}
}
}
float const x_90 = f;
if ((x_90 == 3.0f)) {
*(tint_symbol_7) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_7) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_11 [[buffer(0)]]) {
thread float4 tint_symbol_9 = 0.0f;
thread float4 tint_symbol_10 = 0.0f;
tint_symbol_9 = gl_FragCoord_param;
main_1(x_11, &(tint_symbol_10), &(tint_symbol_9));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_10};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}