blob: 53fa4d44546105320d378285be51d6bd0a5599eb [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b2, space0) {
uint4 x_6[1];
};
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[1];
};
cbuffer cbuffer_x_10 : register(b1, space0) {
uint4 x_10[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
int x_32 = 0;
const float x_34 = asfloat(x_6[0].x);
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_36 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]);
if ((x_34 < x_36)) {
const int x_42 = asint(x_10[1].x);
x_32 = x_42;
} else {
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_44 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_32 = x_44;
}
a = ~((x_32 | 1));
const int x_48 = a;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_50 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
if ((x_48 == ~(x_50))) {
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_57 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const int x_60 = asint(x_10[1].x);
const int x_63 = asint(x_10[1].x);
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const int x_66 = asint(x_10[scalar_offset_4 / 4][scalar_offset_4 % 4]);
x_GLF_color = float4(float(x_57), float(x_60), float(x_63), float(x_66));
} else {
const int x_70 = asint(x_10[1].x);
const float x_71 = float(x_70);
x_GLF_color = float4(x_71, x_71, x_71, x_71);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
}