blob: 53f9786c72c7e202f07a85a3fd5a87927bed6c0f [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float zero;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) {
float const x_25 = x_5.zero;
float const x_28 = x_5.zero;
if (any((float4(clamp(2.0f, x_25, 1.0f), clamp(-1.0f, 0.0f, x_28), 0.0f, 1.0f) != float4(1.0f, 0.0f, 0.0f, 1.0f)))) {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
} else {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_5, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}