blob: 51d38f61c7173fa0a1d7e5d40e43824bc6a8f090 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(thread float4* const tint_symbol_4) {
float2 x_26 = 0.0f;
bool x_39 = false;
float2 x_26_phi = 0.0f;
int x_5_phi = 0;
bool x_40_phi = false;
x_26_phi = float2(0.0f, 0.0f);
x_5_phi = 2;
while (true) {
float2 x_27 = 0.0f;
int x_4 = 0;
x_26 = x_26_phi;
int const x_5 = x_5_phi;
if ((x_5 < 3)) {
} else {
break;
}
{
float2 const x_32 = float2(1.0f, float(x_5));
x_27 = float2(x_32.x, x_32.y);
x_4 = as_type<int>((as_type<uint>(x_5) + as_type<uint>(1)));
x_26_phi = x_27;
x_5_phi = x_4;
}
}
bool const x_34 = (x_26.x != 1.0f);
x_40_phi = x_34;
if (!(x_34)) {
x_39 = (x_26.y != 2.0f);
x_40_phi = x_39;
}
bool const x_40 = x_40_phi;
if (x_40) {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
} else {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol() {
thread float4 tint_symbol_5 = 0.0f;
main_1(&(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}