blob: 56fe5a1ae421ee0e85dbe96a1e8435fa9e858c93 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf1 {
/* 0x0000 */ int ten;
};
struct buf0 {
/* 0x0000 */ int minusEight;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf1& x_8, constant buf0& x_10, thread float4* const tint_symbol_4) {
int a = 0;
int b = 0;
int i = 0;
a = 0;
b = 0;
i = 0;
while (true) {
int const x_36 = i;
int const x_38 = x_8.ten;
if ((x_36 < x_38)) {
} else {
break;
}
int const x_41 = a;
if ((x_41 > 5)) {
break;
}
int const x_46 = x_10.minusEight;
int const x_48 = a;
a = as_type<int>((as_type<uint>(x_48) + as_type<uint>((x_46 / -4))));
int const x_50 = b;
b = as_type<int>((as_type<uint>(x_50) + as_type<uint>(1)));
{
int const x_52 = i;
i = as_type<int>((as_type<uint>(x_52) + as_type<uint>(1)));
}
}
int const x_54 = b;
if ((x_54 == 3)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf1& x_8 [[buffer(1)]], constant buf0& x_10 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_8, x_10, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}