blob: 5eb30b6da192354878be99c9eafd766541505473 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float one;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread float4* const tint_symbol_4) {
float f = 0.0f;
int a = 0;
int b = 0;
int c = 0;
int i = 0;
float3 v = 0.0f;
float const x_42 = x_6.one;
f = x_42;
a = 1;
b = 0;
c = 1;
i = 0;
while (true) {
int const x_47 = i;
if ((x_47 < 3)) {
} else {
break;
}
int const x_50 = i;
float const x_51 = f;
int const x_52 = i;
v[x_50] = (x_51 + float(x_52));
{
int const x_56 = i;
i = as_type<int>((as_type<uint>(x_56) + as_type<uint>(1)));
}
}
float const x_59 = x_6.one;
if ((x_59 == 1.0f)) {
while (true) {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
{
int const x_67 = c;
int const x_68 = a;
int const x_69 = b;
if (((x_67 & (x_68 | x_69)) == 0)) {
} else {
break;
}
}
}
float const x_74 = x_6.one;
if ((x_74 == 1.0f)) {
*(tint_symbol_4) = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
}
float const x_79 = v.x;
float const x_83 = v.y;
float const x_87 = v.z;
float3 const x_90 = float3(select(0.0f, 1.0f, (x_79 == 1.0f)), select(1.0f, 0.0f, (x_83 == 2.0f)), select(1.0f, 0.0f, (x_87 == 3.0f)));
float4 const x_91 = *(tint_symbol_4);
*(tint_symbol_4) = float4(x_90.x, x_90.y, x_90.z, x_91.w);
(*(tint_symbol_4)).w = 1.0f;
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_6, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}