| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
| void main_1() { | |
| float f = 0.0f; | |
| f = 2.0f; | |
| if ((exp2(f) == 4.0f)) { | |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); | |
| } else { | |
| x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); | |
| } | |
| return; | |
| } | |
| struct main_out { | |
| float4 x_GLF_color_1; | |
| }; | |
| struct tint_symbol { | |
| float4 x_GLF_color_1 : SV_Target0; | |
| }; | |
| tint_symbol main() { | |
| main_1(); | |
| const main_out tint_symbol_1 = {x_GLF_color}; | |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.x_GLF_color_1}; | |
| return tint_symbol_2; | |
| } |