blob: 3d020482f79152c5ba38bc0da002593d1ce5a69a [file] [log] [blame]
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var a : bool;
a = false;
let x_19 : bool = a;
if ((true && x_19)) {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
} else {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}