blob: f04d8e215ad9a27a110322c114f48c1636c9bac8 [file] [log] [blame]
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var i : i32;
i = 5;
let x_5 : i32 = i;
if (((x_5 >> bitcast<u32>(1)) != 2)) {
x_GLF_color = vec4<f32>(0.0, 0.0, 0.0, 0.0);
} else {
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
}
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}