blob: 2d00ef0af279636bad54e38414aecdb6ddca77cd [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int i = 0;
int a[2] = (int[2])0;
const int x_32 = asint(x_6[2].x);
i = x_32;
while (true) {
const int x_37 = i;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_39 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
if ((x_37 < x_39)) {
} else {
break;
}
const int x_43 = asint(x_6[1].x);
const int x_44 = i;
const int x_46 = asint(x_6[3].x);
const int tint_symbol_3[2] = {x_43, (int2(x_44, x_44) % int2(3, x_46)).y};
a = tint_symbol_3;
{
i = (i + 1);
}
}
const int x_55 = asint(x_6[2].x);
const int x_57 = a[x_55];
const int x_60 = asint(x_6[1].x);
const int x_63 = asint(x_6[1].x);
const int x_66 = asint(x_6[2].x);
const int x_68 = a[x_66];
x_GLF_color = float4(float(x_57), float(x_60), float(x_63), float(x_68));
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}