blob: 8f9bef0fe9139f1f9e97e800aca2d3a8909c28ed [file] [log] [blame]
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_8 : register(b0, space0) {
uint4 x_8[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_10 : register(b1, space0) {
uint4 x_10[2];
};
void main_1() {
float f0 = 0.0f;
float f1 = 0.0f;
f0 = asfloat(0x7fc00000u);
f1 = frac(f0);
const float x_38 = gl_FragCoord.x;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_40 = asfloat(x_8[scalar_offset / 4][scalar_offset % 4]);
if ((x_38 > x_40)) {
const int x_46 = asint(x_10[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_49 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_52 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_55 = asint(x_10[1].x);
x_GLF_color = float4(float(x_46), float(x_49), float(x_52), float(x_55));
} else {
const float x_58 = f1;
x_GLF_color = float4(x_58, x_58, x_58, x_58);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_6;
}