blob: e520d493275202a969e37bc25d853a1b693f6718 [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float2 v1 = float2(0.0f, 0.0f);
float2 b = float2(0.0f, 0.0f);
float a = 0.0f;
bool x_51 = false;
bool x_52_phi = false;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_30 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
v1 = float2(x_30, x_30);
b = frac(v1);
a = smoothstep(float2(1.0f, 1.0f), float2(1.0f, 1.0f), b).x;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_38 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const float x_39 = a;
const float x_40 = a;
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_42 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
x_GLF_color = float4(x_38, x_39, x_40, x_42);
const float x_45 = b.x;
const bool x_46 = (x_45 < 1.0f);
x_52_phi = x_46;
if (x_46) {
const float x_50 = b.y;
x_51 = (x_50 < 1.0f);
x_52_phi = x_51;
}
if (x_52_phi) {
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const float x_57 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const float x_59 = b.x;
const float x_61 = b.y;
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const float x_63 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
x_GLF_color = float4(x_57, x_59, x_61, x_63);
} else {
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
const float x_66 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
x_GLF_color = float4(x_66, x_66, x_66, x_66);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}