blob: 0bc837231722135a3146239a79b6595cadef2672 [file] [log] [blame]
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
const float x_28 = gl_FragCoord.x;
a = int(x_28);
if ((~(a) < 0)) {
const int x_36 = asint(x_7[1].x);
a = x_36;
}
const int x_37 = a;
const int x_39 = asint(x_7[1].x);
if ((x_37 == x_39)) {
const int x_45 = asint(x_7[1].x);
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_48 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_51 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const int x_54 = asint(x_7[1].x);
x_GLF_color = float4(float(x_45), float(x_48), float(x_51), float(x_54));
} else {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_58 = asint(x_7[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const float x_59 = float(x_58);
x_GLF_color = float4(x_59, x_59, x_59, x_59);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}