blob: e0f4d2a72a0caa195f308a2fa4b6c84f7a6fce7b [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_6, thread int* const tint_symbol_4, thread float4* const tint_symbol_5) {
*(tint_symbol_4) = 0;
int const x_26 = x_6.x_GLF_uniform_int_values.arr[1].el;
int const x_29 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_32 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_35 = x_6.x_GLF_uniform_int_values.arr[1].el;
*(tint_symbol_5) = float4(float(x_26), float(x_29), float(x_32), float(x_35));
while (true) {
bool x_54 = false;
bool x_55_phi = false;
int const x_42 = *(tint_symbol_4);
if ((x_42 < 100)) {
} else {
break;
}
int const x_45 = *(tint_symbol_4);
*(tint_symbol_4) = as_type<int>((as_type<uint>(x_45) + as_type<uint>(1)));
x_55_phi = true;
if (!(true)) {
int const x_51 = x_6.x_GLF_uniform_int_values.arr[0].el;
int const x_53 = x_6.x_GLF_uniform_int_values.arr[1].el;
x_54 = (x_51 == x_53);
x_55_phi = x_54;
}
bool const x_55 = x_55_phi;
if (!(x_55)) {
break;
}
}
while (true) {
int const x_63 = *(tint_symbol_4);
if ((x_63 < 100)) {
} else {
break;
}
int const x_66 = *(tint_symbol_4);
*(tint_symbol_4) = as_type<int>((as_type<uint>(x_66) + as_type<uint>(1)));
int const x_69 = x_6.x_GLF_uniform_int_values.arr[0].el;
float const x_70 = float(x_69);
*(tint_symbol_5) = float4(x_70, x_70, x_70, x_70);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_6 [[buffer(0)]]) {
thread int tint_symbol_6 = 0;
thread float4 tint_symbol_7 = 0.0f;
main_1(x_6, &(tint_symbol_6), &(tint_symbol_7));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_7};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}