blob: 141d1a78b6dfb034ed8b4a72060cc6309d053645 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ int one;
};
struct tint_array_wrapper {
int arr[3];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_8, thread float4* const tint_symbol_4) {
tint_array_wrapper a = {};
int b = 0;
int c = 0;
a.arr[0] = 1;
a.arr[1] = 2;
a.arr[2] = 3;
b = 0;
int const x_38 = x_8.one;
int const x_40 = a.arr[x_38];
c = x_40;
int const x_41 = c;
if ((x_41 > 1)) {
*(tint_symbol_4) = float4(0.0f, 1.0f, 1.0f, 0.0f);
int const x_45 = b;
b = as_type<int>((as_type<uint>(x_45) + as_type<uint>(1)));
}
int const x_47 = b;
int const x_48 = as_type<int>((as_type<uint>(x_47) + as_type<uint>(1)));
b = x_48;
int const x_50_save = clamp(x_48, 0, 2);
int const x_51 = a.arr[x_50_save];
a.arr[x_50_save] = as_type<int>((as_type<uint>(x_51) + as_type<uint>(1)));
int const x_54 = a.arr[2];
if ((x_54 == 4)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_8 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_8, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}