blob: c1507aed9e18fb1691d6e1ec247618a273d2a624 [file] [log] [blame]
uint tint_pack2x16unorm(float2 param_0) {
uint2 i = uint2(round(clamp(param_0, 0.0, 1.0) * 65535.0));
return (i.x | i.y << 16);
}
float4 tint_unpack4x8snorm(uint param_0) {
int j = int(param_0);
int4 i = int4(j << 24, j << 16, j << 8, j) >> 24;
return clamp(float4(i) / 127.0, -1.0, 1.0);
}
cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[7];
};
cbuffer cbuffer_x_10 : register(b0, space0) {
uint4 x_10[4];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
uint a = 0u;
float4 v1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
float E = 0.0f;
bool x_75 = false;
bool x_92 = false;
bool x_109 = false;
bool x_76_phi = false;
bool x_93_phi = false;
bool x_110_phi = false;
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_41 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
const float x_43 = asfloat(x_6[1].x);
a = tint_pack2x16unorm(float2(x_41, x_43));
v1 = tint_unpack4x8snorm(a);
E = 0.01f;
const int x_49 = asint(x_10[2].x);
const float x_51 = v1[x_49];
const float x_53 = asfloat(x_6[2].x);
const float x_55 = asfloat(x_6[3].x);
const bool x_60 = (abs((x_51 - (x_53 / x_55))) < E);
x_76_phi = x_60;
if (x_60) {
const int x_64 = asint(x_10[1].x);
const float x_66 = v1[x_64];
const float x_68 = asfloat(x_6[4].x);
const float x_70 = asfloat(x_6[3].x);
x_75 = (abs((x_66 - (x_68 / x_70))) < E);
x_76_phi = x_75;
}
const bool x_76 = x_76_phi;
x_93_phi = x_76;
if (x_76) {
const int x_80 = asint(x_10[3].x);
const float x_82 = v1[x_80];
const float x_84 = asfloat(x_6[5].x);
const float x_87 = asfloat(x_6[3].x);
x_92 = (abs((x_82 - (-(x_84) / x_87))) < E);
x_93_phi = x_92;
}
const bool x_93 = x_93_phi;
x_110_phi = x_93;
if (x_93) {
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_97 = asint(x_10[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const float x_99 = v1[x_97];
const float x_101 = asfloat(x_6[6].x);
const float x_104 = asfloat(x_6[3].x);
x_109 = (abs((x_99 - (-(x_101) / x_104))) < E);
x_110_phi = x_109;
}
if (x_110_phi) {
const int x_115 = asint(x_10[1].x);
const int x_118 = asint(x_10[2].x);
const int x_121 = asint(x_10[2].x);
const int x_124 = asint(x_10[1].x);
x_GLF_color = float4(float(x_115), float(x_118), float(x_121), float(x_124));
} else {
const float x_128 = asfloat(x_6[5].x);
x_GLF_color = float4(x_128, x_128, x_128, x_128);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}