blob: 04d7fae0ee4247080b987edd0463a41718aef59d [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_25 = asint(x_6[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_29 = asint(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
a = ((1 >> asuint((x_25 << asuint(5)))) >> asuint(x_29));
if ((a == 1)) {
const int x_37 = asint(x_6[1].x);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_40 = asint(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_43 = asint(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const int x_46 = asint(x_6[1].x);
x_GLF_color = float4(float(x_37), float(x_40), float(x_43), float(x_46));
} else {
const float x_50 = float(a);
x_GLF_color = float4(x_50, x_50, x_50, x_50);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}