blob: 031445553ae4fde021549637347550ac800c92c6 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct S {
int data;
};
struct buf1 {
/* 0x0000 */ packed_float2 v1;
};
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[5];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct tint_array_wrapper_1 {
S arr[3];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void func_struct_S_i11_(constant buf1& x_8, constant buf0& x_10, thread S* const s) {
float const x_166 = x_8.v1.x;
float const x_168 = x_8.v1.y;
if ((x_166 > x_168)) {
return;
}
int const x_173 = x_10.x_GLF_uniform_int_values.arr[0].el;
(*(s)).data = x_173;
return;
}
void main_1(constant buf0& x_10, constant buf1& x_8, thread float4* const tint_symbol_4) {
int i = 0;
tint_array_wrapper_1 arr = {};
int i_1 = 0;
S param = {};
int j = 0;
bool x_132 = false;
bool x_142 = false;
bool x_133_phi = false;
bool x_143_phi = false;
int const x_46 = x_10.x_GLF_uniform_int_values.arr[2].el;
i = x_46;
while (true) {
int const x_51 = i;
int const x_53 = x_10.x_GLF_uniform_int_values.arr[0].el;
if ((x_51 < x_53)) {
} else {
break;
}
int const x_56 = i;
int const x_57 = i;
arr.arr[x_56].data = x_57;
{
int const x_59 = i;
i = as_type<int>((as_type<uint>(x_59) + as_type<uint>(1)));
}
}
int const x_62 = x_10.x_GLF_uniform_int_values.arr[2].el;
i_1 = x_62;
while (true) {
int const x_67 = i_1;
int const x_69 = x_10.x_GLF_uniform_int_values.arr[0].el;
if ((x_67 < x_69)) {
} else {
break;
}
float const x_73 = x_8.v1.x;
float const x_75 = x_8.v1.y;
if ((x_73 > x_75)) {
break;
}
int const x_79 = i_1;
int const x_81 = arr.arr[x_79].data;
int const x_83 = x_10.x_GLF_uniform_int_values.arr[3].el;
if ((x_81 == x_83)) {
int const x_88 = i_1;
S const x_90 = arr.arr[x_88];
param = x_90;
func_struct_S_i11_(x_8, x_10, &(param));
S const x_92 = param;
arr.arr[x_88] = x_92;
} else {
int const x_95 = x_10.x_GLF_uniform_int_values.arr[2].el;
j = x_95;
while (true) {
int const x_100 = j;
int const x_102 = x_10.x_GLF_uniform_int_values.arr[0].el;
if ((x_100 < x_102)) {
} else {
break;
}
int const x_105 = j;
int const x_107 = arr.arr[x_105].data;
int const x_109 = x_10.x_GLF_uniform_int_values.arr[4].el;
if ((x_107 > x_109)) {
discard_fragment();
}
{
int const x_113 = j;
j = as_type<int>((as_type<uint>(x_113) + as_type<uint>(1)));
}
}
}
{
int const x_115 = i_1;
i_1 = as_type<int>((as_type<uint>(x_115) + as_type<uint>(1)));
}
}
int const x_118 = x_10.x_GLF_uniform_int_values.arr[2].el;
int const x_120 = arr.arr[x_118].data;
int const x_122 = x_10.x_GLF_uniform_int_values.arr[2].el;
bool const x_123 = (x_120 == x_122);
x_133_phi = x_123;
if (x_123) {
int const x_127 = x_10.x_GLF_uniform_int_values.arr[3].el;
int const x_129 = arr.arr[x_127].data;
int const x_131 = x_10.x_GLF_uniform_int_values.arr[0].el;
x_132 = (x_129 == x_131);
x_133_phi = x_132;
}
bool const x_133 = x_133_phi;
x_143_phi = x_133;
if (x_133) {
int const x_137 = x_10.x_GLF_uniform_int_values.arr[1].el;
int const x_139 = arr.arr[x_137].data;
int const x_141 = x_10.x_GLF_uniform_int_values.arr[1].el;
x_142 = (x_139 == x_141);
x_143_phi = x_142;
}
bool const x_143 = x_143_phi;
if (x_143) {
int const x_148 = x_10.x_GLF_uniform_int_values.arr[3].el;
int const x_151 = x_10.x_GLF_uniform_int_values.arr[2].el;
int const x_154 = x_10.x_GLF_uniform_int_values.arr[2].el;
int const x_157 = x_10.x_GLF_uniform_int_values.arr[3].el;
*(tint_symbol_4) = float4(float(x_148), float(x_151), float(x_154), float(x_157));
} else {
int const x_161 = x_10.x_GLF_uniform_int_values.arr[2].el;
float const x_162 = float(x_161);
*(tint_symbol_4) = float4(x_162, x_162, x_162, x_162);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_10 [[buffer(0)]], constant buf1& x_8 [[buffer(1)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_10, x_8, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}