blob: 42545afbe1a51cebccf2e0ea0adc5fd66b1e9404 [file] [log] [blame]
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int a = 0;
int i = 0;
const float x_32 = gl_FragCoord.x;
const int x_35 = asint(x_7[1].x);
a = ((int(x_32) < x_35) ? 0 : -1);
i = 0;
{
for(; (i < 5); i = (i + 1)) {
a = (a / 2);
}
}
if ((a == 0)) {
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_55 = asint(x_7[scalar_offset / 4][scalar_offset % 4]);
const int x_58 = asint(x_7[1].x);
const int x_61 = asint(x_7[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_64 = asint(x_7[scalar_offset_1 / 4][scalar_offset_1 % 4]);
x_GLF_color = float4(float(x_55), float(x_58), float(x_61), float(x_64));
} else {
const int x_68 = asint(x_7[1].x);
const float x_69 = float(x_68);
x_GLF_color = float4(x_69, x_69, x_69, x_69);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}