blob: 3afddf2f943340549949f16e3eb54af75f6257a3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, thread float4* const tint_symbol_4) {
int a = 0;
int i = 0;
a = 0;
i = 0;
while (true) {
int const x_33 = i;
float const x_35 = x_7.injectionSwitch.y;
if ((x_33 < int(x_35))) {
} else {
break;
}
int const x_39 = a;
if ((x_39 > 0)) {
break;
}
float const x_44 = x_7.injectionSwitch.y;
a = (as_type<int>((as_type<uint>(int(x_44)) * as_type<uint>(2))) / 2);
{
int const x_48 = i;
i = as_type<int>((as_type<uint>(x_48) + as_type<uint>(1)));
}
}
int const x_50 = a;
if ((x_50 == 1)) {
*(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
*(tint_symbol_4) = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_5 = 0.0f;
main_1(x_7, &(tint_symbol_5));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5};
tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_3;
}