blob: f106f7a5c069e1cfc3e2345594b6ede7288e209d [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_int_values;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
int a = 0;
float const x_30 = (*(tint_symbol_5)).x;
a = max(1, min(1, int(x_30)));
int const x_34 = a;
if ((x_34 < 2)) {
int const x_40 = x_7.x_GLF_uniform_int_values.arr[0].el;
int const x_43 = x_7.x_GLF_uniform_int_values.arr[0].el;
int const x_46 = x_7.x_GLF_uniform_int_values.arr[1].el;
*(tint_symbol_6) = float4(1.0f, float(x_40), float(x_43), float(x_46));
} else {
int const x_50 = x_7.x_GLF_uniform_int_values.arr[1].el;
float const x_51 = float(x_50);
*(tint_symbol_6) = float4(x_51, x_51, x_51, x_51);
}
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(x_7, &(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}