blob: e028935f352b61bacf42d2c10f2f405396b77519 [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[5];
};
cbuffer cbuffer_x_10 : register(b1, space0) {
uint4 x_10[3];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float2x2 M1 = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
float a = 0.0f;
int c = 0;
const float x_41 = asfloat(x_6[1].x);
const float x_43 = asfloat(x_6[2].x);
const float x_45 = asfloat(x_6[3].x);
const float x_47 = asfloat(x_6[4].x);
M1 = float2x2(float2(x_41, x_43), float2(x_45, x_47));
const float x_52 = asfloat(x_6[1].x);
a = x_52;
const int x_54 = asint(x_10[1].x);
c = x_54;
while (true) {
const int x_59 = c;
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_61 = asint(x_10[scalar_offset / 4][scalar_offset % 4]);
if ((x_59 < x_61)) {
} else {
break;
}
const int x_65 = asint(x_10[2].x);
const float x_70 = M1[x_65][clamp(~(c), 0, 1)];
a = (a + x_70);
{
c = (c + 1);
}
}
const float x_75 = a;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_77 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_75 == x_77)) {
const int x_83 = asint(x_10[2].x);
const int x_86 = asint(x_10[1].x);
const int x_89 = asint(x_10[1].x);
const int x_92 = asint(x_10[2].x);
x_GLF_color = float4(float(x_83), float(x_86), float(x_89), float(x_92));
} else {
const int x_96 = asint(x_10[2].x);
const float x_97 = float(x_96);
x_GLF_color = float4(x_97, x_97, x_97, x_97);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}