blob: d54821f844b5d232ec99fd12a2a14925d387f096 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct tint_padded_array_element {
/* 0x0000 */ float el;
/* 0x0004 */ int8_t tint_pad[12];
};
struct tint_array_wrapper {
/* 0x0000 */ tint_padded_array_element arr[2];
};
struct buf0 {
/* 0x0000 */ tint_array_wrapper x_GLF_uniform_float_values;
};
struct tint_padded_array_element_1 {
/* 0x0000 */ int el;
/* 0x0004 */ int8_t tint_pad_1[12];
};
struct tint_array_wrapper_1 {
/* 0x0000 */ tint_padded_array_element_1 arr[2];
};
struct buf1 {
/* 0x0000 */ tint_array_wrapper_1 x_GLF_uniform_int_values;
};
struct tint_array_wrapper_2 {
float2 arr[3];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 x_GLF_color_1 [[color(0)]];
};
float2 func_(constant buf0& x_7) {
float2 v = 0.0f;
int a = 0;
tint_array_wrapper_2 indexable = {};
float const x_67 = x_7.x_GLF_uniform_float_values.arr[0].el;
v.y = x_67;
a = 2;
float const x_70 = x_7.x_GLF_uniform_float_values.arr[1].el;
float const x_73 = x_7.x_GLF_uniform_float_values.arr[1].el;
float2 const x_75 = v;
int const x_77 = a;
tint_array_wrapper_2 const tint_symbol_3 = {.arr={float2(x_70, x_70), float2(x_73, x_73), x_75}};
indexable = tint_symbol_3;
float2 const x_79 = indexable.arr[x_77];
return x_79;
}
void main_1(constant buf0& x_7, constant buf1& x_11, thread float4* const tint_symbol_5) {
float2 const x_40 = func_(x_7);
float const x_43 = x_7.x_GLF_uniform_float_values.arr[0].el;
if ((x_40.y == x_43)) {
int const x_49 = x_11.x_GLF_uniform_int_values.arr[0].el;
int const x_52 = x_11.x_GLF_uniform_int_values.arr[1].el;
int const x_55 = x_11.x_GLF_uniform_int_values.arr[1].el;
int const x_58 = x_11.x_GLF_uniform_int_values.arr[0].el;
*(tint_symbol_5) = float4(float(x_49), float(x_52), float(x_55), float(x_58));
} else {
int const x_62 = x_11.x_GLF_uniform_int_values.arr[1].el;
float const x_63 = float(x_62);
*(tint_symbol_5) = float4(x_63, x_63, x_63, x_63);
}
return;
}
fragment tint_symbol_1 tint_symbol(constant buf0& x_7 [[buffer(0)]], constant buf1& x_11 [[buffer(1)]]) {
thread float4 tint_symbol_6 = 0.0f;
main_1(x_7, x_11, &(tint_symbol_6));
main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_6};
tint_symbol_1 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1};
return tint_symbol_4;
}