blob: a7398214904658c670c3c409264f018b628c7c35 [file] [log] [blame]
struct S {
int arr[2];
};
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
int func_struct_S_i1_2_1_i1_(inout S s, inout int x) {
const int x_16 = x;
s.arr[1] = (x_16 + 1);
const int x_18 = asint(x_9[0].x);
const int x_19 = s.arr[x_18];
const int x_20 = x;
if ((x_19 == x_20)) {
return -1;
}
const int x_21 = x;
return x_21;
}
void main_1() {
int a = 0;
int i = 0;
int j = 0;
S s_1 = (S)0;
S param = (S)0;
int param_1 = 0;
a = 0;
i = 0;
while (true) {
const int x_22 = i;
const int x_23 = asint(x_9[0].x);
if ((x_22 < (2 + x_23))) {
} else {
break;
}
j = 0;
while (true) {
const int x_25 = j;
const int x_26 = asint(x_9[0].x);
if ((x_25 < (3 + x_26))) {
} else {
break;
}
const int x_28 = i;
const int x_29 = j;
param = s_1;
param_1 = (x_28 + x_29);
const int x_31 = func_struct_S_i1_2_1_i1_(param, param_1);
a = (a + x_31);
{
j = (j + 1);
}
}
{
i = (i + 1);
}
}
if ((a == 30)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}