blob: cc1c58ababf656f76b209fdc02989ff0d6170c0e [file] [log] [blame]
cbuffer cbuffer_x_5 : register(b0, space0) {
uint4 x_5[2];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
const uint scalar_offset = ((16u * uint(0))) / 4;
const int x_22 = asint(x_5[scalar_offset / 4][scalar_offset % 4]);
if (((1 >> asuint(x_22)) > 0)) {
const int x_29 = asint(x_5[1].x);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const int x_32 = asint(x_5[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_35 = asint(x_5[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_38 = asint(x_5[1].x);
x_GLF_color = float4(float(x_29), float(x_32), float(x_35), float(x_38));
} else {
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_42 = asint(x_5[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const float x_43 = float(x_42);
x_GLF_color = float4(x_43, x_43, x_43, x_43);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_3;
}