blob: 8705db8123ea9bc26c485998e722e90423e394d6 [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b0, space0) {
uint4 x_6[1];
};
cbuffer cbuffer_x_8 : register(b1, space0) {
uint4 x_8[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float2x2 m24 = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
float a = 0.0f;
float2 v2 = float2(0.0f, 0.0f);
float2 v3 = float2(0.0f, 0.0f);
const uint scalar_offset = ((16u * uint(0))) / 4;
const float x_40 = asfloat(x_6[scalar_offset / 4][scalar_offset % 4]);
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_42 = asfloat(x_6[scalar_offset_1 / 4][scalar_offset_1 % 4]);
const float x_44 = asfloat(x_8[0].x);
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const float x_47 = asfloat(x_6[scalar_offset_2 / 4][scalar_offset_2 % 4]);
m24 = float2x2(float2(x_40, x_42), float2((x_44 * 1.0f), x_47));
a = m24[0u].x;
v2 = float2(asfloat(0xff800000u), 1.0f);
v3 = reflect(v2, float2(a, 1.0f));
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const float x_58 = asfloat(x_6[scalar_offset_3 / 4][scalar_offset_3 % 4]);
const float2 x_59 = v3;
const uint scalar_offset_4 = ((16u * uint(0))) / 4;
const float x_61 = asfloat(x_6[scalar_offset_4 / 4][scalar_offset_4 % 4]);
x_GLF_color = float4(x_58, x_59.x, x_59.y, x_61);
const float x_66 = asfloat(x_8[0].y);
const uint scalar_offset_5 = ((16u * uint(0))) / 4;
const float x_68 = asfloat(x_6[scalar_offset_5 / 4][scalar_offset_5 % 4]);
if ((x_66 == x_68)) {
const float4 x_73 = x_GLF_color;
x_GLF_color = float4(x_73.x, float2(0.0f, 0.0f).x, float2(0.0f, 0.0f).y, x_73.w);
} else {
x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_4 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_4;
}