blob: d3a37e63b66a9fb7b1ee3c2848a71687c461648d [file] [log] [blame]
cbuffer cbuffer_x_6 : register(b2, space0) {
uint4 x_6[1];
};
cbuffer cbuffer_x_8 : register(b1, space0) {
uint4 x_8[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_10 : register(b0, space0) {
uint4 x_10[2];
};
void main_1() {
float f = 0.0f;
const uint scalar_offset = ((16u * uint(0))) / 4;
const uint x_36 = x_6[scalar_offset / 4][scalar_offset % 4];
f = asfloat(max(100u, x_36));
const float x_39 = f;
const uint scalar_offset_1 = ((16u * uint(0))) / 4;
const float x_41 = asfloat(x_8[scalar_offset_1 / 4][scalar_offset_1 % 4]);
if ((x_39 == x_41)) {
const uint scalar_offset_2 = ((16u * uint(0))) / 4;
const int x_47 = asint(x_10[scalar_offset_2 / 4][scalar_offset_2 % 4]);
const int x_50 = asint(x_10[1].x);
const int x_53 = asint(x_10[1].x);
const uint scalar_offset_3 = ((16u * uint(0))) / 4;
const int x_56 = asint(x_10[scalar_offset_3 / 4][scalar_offset_3 % 4]);
x_GLF_color = float4(float(x_47), float(x_50), float(x_53), float(x_56));
} else {
const int x_60 = asint(x_10[1].x);
const float x_61 = float(x_60);
x_GLF_color = float4(x_61, x_61, x_61, x_61);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol main() {
main_1();
const main_out tint_symbol_1 = {x_GLF_color};
const tint_symbol tint_symbol_5 = {tint_symbol_1.x_GLF_color_1};
return tint_symbol_5;
}