blob: a01424a8dd310e924c69b6f382d97f6137787970 [file] [log] [blame]
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void x_47() {
discard;
}
void main_1() {
while (true) {
int x_30_phi = 0;
bool x_48_phi = false;
x_30_phi = 0;
while (true) {
int x_31 = 0;
const int x_30 = x_30_phi;
x_48_phi = false;
if ((x_30 < 10)) {
} else {
break;
}
const float x_37 = gl_FragCoord.y;
if ((x_37 < 0.0f)) {
const float x_42 = gl_FragCoord.x;
if ((x_42 < 0.0f)) {
x_48_phi = false;
break;
} else {
{
x_31 = (x_30 + 1);
x_30_phi = x_31;
}
continue;
}
{
x_31 = (x_30 + 1);
x_30_phi = x_31;
}
continue;
}
x_47();
x_48_phi = true;
break;
{
x_31 = (x_30 + 1);
x_30_phi = x_31;
}
}
if (x_48_phi) {
break;
}
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
break;
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}