blob: 6da05031d1f399d962a613574cf5b3d46046e0f3 [file] [log] [blame]
cbuffer cbuffer_x_7 : register(b0, space0) {
uint4 x_7[1];
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
int loop_count = 0;
loop_count = 0;
const float x_33 = asfloat(x_7[0].x);
const float x_35 = asfloat(x_7[0].y);
const bool x_36 = (x_33 > x_35);
if (x_36) {
return;
}
const float x_40 = gl_FragCoord.x;
const bool x_41 = (x_40 < 0.0f);
{
for(; (loop_count < 100); loop_count = (loop_count + 1)) {
if (x_36) {
break;
}
if (x_36) {
x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
} else {
if (x_41) {
return;
}
}
if (x_36) {
x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
} else {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
}
if (x_36) {
return;
}
if (x_41) {
{
for(; (loop_count < 100); loop_count = (loop_count + 1)) {
}
}
}
}
}
if ((loop_count >= 100)) {
x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f);
} else {
x_GLF_color = float4(1.0f, 1.0f, 1.0f, 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_5 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_5;
}