blob: c0d5468a3aebc00b16f517bc18e5a677aca07e70 [file] [log] [blame]
struct S {
int f1;
float2x2 f2;
};
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float2x2 x_41 = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
int x_6 = 0;
float2x2 x_42 = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
float2x2 x_49_phi = float2x2(0.0f, 0.0f, 0.0f, 0.0f);
const float x_44 = gl_FragCoord.x;
if ((x_44 < 0.0f)) {
x_42 = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f));
x_49_phi = float2x2(float2(1.0f, 2.0f), float2(3.0f, 4.0f));
} else {
x_42 = float2x2(float2(0.5f, -0.5f), float2(-0.5f, 0.5f));
x_49_phi = float2x2(float2(0.5f, -0.5f), float2(-0.5f, 0.5f));
}
const S x_51 = {1, transpose(x_49_phi)};
const int x_52 = x_51.f1;
x_6 = x_52;
x_41 = x_51.f2;
const float2x2 x_56 = x_41;
const float2x2 x_59 = x_41;
const float2x2 x_63 = x_41;
x_GLF_color = float4(float(x_52), (x_56[0u].x + x_59[1u].x), (x_63[0u].y + x_41[1u].y), float(x_52));
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}