blob: 394db173a6006eec5770747f388920bf1e184644 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ float one;
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void main_1(constant buf0& x_7, thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
float4x4 m44 = float4x4(0.0f);
int x_10_phi = 0;
m44 = float4x4(float4(1.0f, 2.0f, 3.0f, 4.0f), float4(5.0f, 6.0f, 7.0f, 8.0f), float4(9.0f, 10.0f, 11.0f, 12.0f), float4(13.0f, 14.0f, 15.0f, 16.0f));
x_10_phi = 0;
while (true) {
int x_9 = 0;
int x_11_phi = 0;
int const x_10 = x_10_phi;
if ((x_10 < 4)) {
} else {
break;
}
float const x_63 = (*(tint_symbol_5)).y;
if ((x_63 < 0.0f)) {
break;
}
x_11_phi = 0;
while (true) {
int x_8 = 0;
int const x_11 = x_11_phi;
if ((x_11 < 4)) {
} else {
break;
}
{
float const x_72 = x_7.one;
int const x_73_save = x_10;
int const x_73_save_1 = x_11;
float const x_74 = m44[x_73_save][x_73_save_1];
m44[x_73_save][x_73_save_1] = (x_74 + x_72);
x_8 = as_type<int>((as_type<uint>(x_11) + as_type<uint>(1)));
x_11_phi = x_8;
}
}
{
x_9 = as_type<int>((as_type<uint>(x_10) + as_type<uint>(1)));
x_10_phi = x_9;
}
}
float const x_77 = m44[1].y;
float4 x_79_1 = float4(0.0f, 0.0f, 0.0f, 0.0f);
x_79_1.x = (x_77 - 6.0f);
float4 const x_79 = x_79_1;
float const x_81 = m44[2].z;
float4 x_83_1 = x_79;
x_83_1.w = (x_81 - 11.0f);
float4 const x_83 = x_83_1;
*(tint_symbol_6) = x_83;
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_7 [[buffer(0)]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(x_7, &(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}