blob: 24551288d9d9006d10b0cd91ee548cb5cfb516ce [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
float nb_mod_f1_(thread float* const limit) {
int x_injected_loop_counter = 0;
int x_injected_loop_counter_1 = 0;
float const x_37 = *(limit);
if ((1.0f >= x_37)) {
return 1.0f;
}
x_injected_loop_counter = 0;
while (true) {
bool const x_42 = (0 < 2);
x_injected_loop_counter_1 = 0;
while (true) {
bool const x_47 = (0 < 1);
return 1.0f;
}
}
return 0.0f;
}
void main_1(thread float4* const tint_symbol_5, thread float4* const tint_symbol_6) {
float param = 0.0f;
float const x_34 = (*(tint_symbol_5)).x;
param = x_34;
float const x_35 = nb_mod_f1_(&(param));
*(tint_symbol_6) = float4(1.0f, 0.0f, 0.0f, 1.0f);
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]]) {
thread float4 tint_symbol_7 = 0.0f;
thread float4 tint_symbol_8 = 0.0f;
tint_symbol_7 = gl_FragCoord_param;
main_1(&(tint_symbol_7), &(tint_symbol_8));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_8};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}