blob: def43264d0b2454236f4304652473756d1102f66 [file] [log] [blame]
var<private> x_GLF_color : vec4<f32>;
fn main_1() {
var x_36 : bool = false;
var x_37 : vec3<f32>;
var x_6 : i32;
var x_38 : vec3<f32>;
var x_51 : vec3<f32>;
var x_54 : vec3<f32>;
var x_40_phi : bool;
var x_55_phi : vec3<f32>;
x_GLF_color = vec4<f32>(1.0, 0.0, 0.0, 1.0);
x_36 = false;
x_40_phi = false;
loop {
var x_45 : bool;
var x_45_phi : bool;
var x_7_phi : i32;
var x_51_phi : vec3<f32>;
var x_52_phi : bool;
let x_40 : bool = x_40_phi;
x_6 = 0;
x_45_phi = x_40;
x_7_phi = 0;
loop {
x_45 = x_45_phi;
let x_7 : i32 = x_7_phi;
x_51_phi = vec3<f32>(0.0, 0.0, 0.0);
x_52_phi = x_45;
if ((x_7 < 0)) {
} else {
break;
}
x_36 = true;
x_37 = vec3<f32>(1.0, 1.0, 1.0);
x_51_phi = vec3<f32>(1.0, 1.0, 1.0);
x_52_phi = true;
break;
continuing {
x_45_phi = false;
x_7_phi = 0;
}
}
x_51 = x_51_phi;
let x_52 : bool = x_52_phi;
x_55_phi = x_51;
if (x_52) {
break;
}
x_54 = vec3<f32>(0.0, 0.0, 0.0);
x_36 = true;
x_55_phi = x_54;
break;
continuing {
x_40_phi = false;
}
}
let x_55 : vec3<f32> = x_55_phi;
x_38 = x_55;
return;
}
struct main_out {
[[location(0)]]
x_GLF_color_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main() -> main_out {
main_1();
return main_out(x_GLF_color);
}
fn GLF_live4drawShape_() -> vec3<f32> {
var x_57 : bool = false;
var x_58 : vec3<f32>;
var i : i32;
var x_71 : vec3<f32>;
var x_74 : vec3<f32>;
var x_60_phi : bool;
var x_75_phi : vec3<f32>;
x_60_phi = false;
loop {
var x_65 : bool;
var x_65_phi : bool;
var x_8_phi : i32;
var x_71_phi : vec3<f32>;
var x_72_phi : bool;
let x_60 : bool = x_60_phi;
i = 0;
x_65_phi = x_60;
x_8_phi = 0;
loop {
x_65 = x_65_phi;
let x_8 : i32 = x_8_phi;
x_71_phi = vec3<f32>(0.0, 0.0, 0.0);
x_72_phi = x_65;
if ((x_8 < 0)) {
} else {
break;
}
x_57 = true;
x_58 = vec3<f32>(1.0, 1.0, 1.0);
x_71_phi = vec3<f32>(1.0, 1.0, 1.0);
x_72_phi = true;
break;
continuing {
x_65_phi = false;
x_8_phi = 0;
}
}
x_71 = x_71_phi;
let x_72 : bool = x_72_phi;
x_75_phi = x_71;
if (x_72) {
break;
}
x_74 = vec3<f32>(0.0, 0.0, 0.0);
x_57 = true;
x_75_phi = x_74;
break;
continuing {
x_60_phi = false;
}
}
let x_75 : vec3<f32> = x_75_phi;
return x_75;
}