| #include <metal_stdlib> |
| |
| using namespace metal; |
| struct buf0 { |
| /* 0x0000 */ packed_float2 injectionSwitch; |
| }; |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol_1 { |
| float4 x_GLF_color_1 [[color(0)]]; |
| }; |
| |
| void main_1(constant buf0& x_5, thread float4* const tint_symbol_4) { |
| bool x_36 = false; |
| bool x_37 = false; |
| int x_7 = 0; |
| bool x_38 = false; |
| float3 color = 0.0f; |
| bool x_40 = false; |
| float3 x_43 = 0.0f; |
| bool x_40_phi = false; |
| float3 x_42_phi = 0.0f; |
| bool x_56_phi = false; |
| bool x_58_phi = false; |
| x_40_phi = false; |
| x_42_phi = float3(0.0f, 0.0f, 0.0f); |
| while (true) { |
| float3 x_43_phi = 0.0f; |
| x_40 = x_40_phi; |
| float3 const x_42 = x_42_phi; |
| float const x_47 = x_5.injectionSwitch.y; |
| x_43_phi = x_42; |
| if ((x_47 < 0.0f)) { |
| color = float3(1.0f, 1.0f, 1.0f); |
| x_43_phi = float3(1.0f, 1.0f, 1.0f); |
| } |
| x_43 = x_43_phi; |
| { |
| x_40_phi = x_40; |
| x_42_phi = x_43; |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| x_36 = false; |
| x_56_phi = x_40; |
| x_58_phi = false; |
| while (true) { |
| bool x_62 = false; |
| bool x_62_phi = false; |
| bool x_64_phi = false; |
| int x_65_phi = 0; |
| bool x_70_phi = false; |
| bool x_71_phi = false; |
| bool const x_56 = x_56_phi; |
| bool const x_58 = x_58_phi; |
| x_7 = 0; |
| x_62_phi = x_56; |
| x_64_phi = false; |
| x_65_phi = 0; |
| while (true) { |
| x_62 = x_62_phi; |
| bool const x_64 = x_64_phi; |
| int const x_65 = x_65_phi; |
| bool const x_68 = (0 < 1); |
| x_70_phi = x_62; |
| x_71_phi = false; |
| if (true) { |
| } else { |
| break; |
| } |
| x_36 = true; |
| x_37 = true; |
| x_70_phi = true; |
| x_71_phi = true; |
| break; |
| { |
| x_62_phi = false; |
| x_64_phi = false; |
| x_65_phi = 0; |
| } |
| } |
| bool const x_70 = x_70_phi; |
| bool const x_71 = x_71_phi; |
| if (true) { |
| break; |
| } |
| x_36 = true; |
| break; |
| { |
| x_56_phi = false; |
| x_58_phi = false; |
| } |
| } |
| x_38 = true; |
| float const x_73 = select(0.0f, 1.0f, true); |
| *(tint_symbol_4) = (float4(x_43.x, x_43.y, x_43.z, 1.0f) + float4(x_73, x_73, x_73, x_73)); |
| *(tint_symbol_4) = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| fragment tint_symbol_1 tint_symbol(constant buf0& x_5 [[buffer(0)]]) { |
| thread float4 tint_symbol_5 = 0.0f; |
| main_1(x_5, &(tint_symbol_5)); |
| main_out const tint_symbol_2 = {.x_GLF_color_1=tint_symbol_5}; |
| tint_symbol_1 const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_2.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |