| SKIP: FAILED |
| |
| cbuffer cbuffer_x_5 : register(b0, space0) { |
| uint4 x_5[1]; |
| }; |
| static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f); |
| |
| void main_1() { |
| bool x_36 = false; |
| bool x_37 = false; |
| int x_7 = 0; |
| bool x_38 = false; |
| float3 color = float3(0.0f, 0.0f, 0.0f); |
| bool x_40 = false; |
| float3 x_43 = float3(0.0f, 0.0f, 0.0f); |
| bool x_40_phi = false; |
| float3 x_42_phi = float3(0.0f, 0.0f, 0.0f); |
| bool x_56_phi = false; |
| bool x_58_phi = false; |
| x_40_phi = false; |
| x_42_phi = float3(0.0f, 0.0f, 0.0f); |
| while (true) { |
| float3 x_43_phi = float3(0.0f, 0.0f, 0.0f); |
| x_40 = x_40_phi; |
| const float3 x_42 = x_42_phi; |
| const float x_47 = asfloat(x_5[0].y); |
| x_43_phi = x_42; |
| if ((x_47 < 0.0f)) { |
| color = float3(1.0f, 1.0f, 1.0f); |
| x_43_phi = float3(1.0f, 1.0f, 1.0f); |
| } |
| x_43 = x_43_phi; |
| { |
| x_40_phi = x_40; |
| x_42_phi = x_43; |
| if (false) { |
| } else { |
| break; |
| } |
| } |
| } |
| x_36 = false; |
| x_56_phi = x_40; |
| x_58_phi = false; |
| while (true) { |
| bool x_62 = false; |
| bool x_62_phi = false; |
| bool x_64_phi = false; |
| int x_65_phi = 0; |
| bool x_70_phi = false; |
| bool x_71_phi = false; |
| const bool x_56 = x_56_phi; |
| const bool x_58 = x_58_phi; |
| x_7 = 0; |
| x_62_phi = x_56; |
| x_64_phi = false; |
| x_65_phi = 0; |
| while (true) { |
| x_62 = x_62_phi; |
| const bool x_64 = x_64_phi; |
| const int x_65 = x_65_phi; |
| const bool x_68 = (0 < 1); |
| x_70_phi = x_62; |
| x_71_phi = false; |
| if (true) { |
| } else { |
| break; |
| } |
| x_36 = true; |
| x_37 = true; |
| x_70_phi = true; |
| x_71_phi = true; |
| break; |
| { |
| x_62_phi = false; |
| x_64_phi = false; |
| x_65_phi = 0; |
| } |
| } |
| const bool x_70 = x_70_phi; |
| const bool x_71 = x_71_phi; |
| if (true) { |
| break; |
| } |
| x_36 = true; |
| break; |
| { |
| x_56_phi = false; |
| x_58_phi = false; |
| } |
| } |
| x_38 = true; |
| const float x_73 = (true ? 1.0f : 0.0f); |
| x_GLF_color = (float4(x_43.x, x_43.y, x_43.z, 1.0f) + float4(x_73, x_73, x_73, x_73)); |
| x_GLF_color = float4(1.0f, 0.0f, 0.0f, 1.0f); |
| return; |
| } |
| |
| struct main_out { |
| float4 x_GLF_color_1; |
| }; |
| struct tint_symbol { |
| float4 x_GLF_color_1 : SV_Target0; |
| }; |
| |
| tint_symbol main() { |
| main_1(); |
| const main_out tint_symbol_1 = {x_GLF_color}; |
| const tint_symbol tint_symbol_3 = {tint_symbol_1.x_GLF_color_1}; |
| return tint_symbol_3; |
| } |
| |