blob: 059390e48867c64f4c6177c5dba1e35eaba5c7df [file] [log] [blame]
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
cbuffer cbuffer_x_6 : register(b1, space0) {
uint4 x_6[1];
};
cbuffer cbuffer_x_9 : register(b0, space0) {
uint4 x_9[1];
};
static float4 x_GLF_color = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
float data[10] = (float[10])0;
int x_40_phi = 0;
int x_52_phi = 0;
x_40_phi = 0;
while (true) {
int x_41 = 0;
const int x_40 = x_40_phi;
if ((x_40 < 10)) {
} else {
break;
}
{
const float x_48 = asfloat(x_9[0].y);
data[x_40] = (float((10 - x_40)) * x_48);
x_41 = (x_40 + 1);
x_40_phi = x_41;
}
}
x_52_phi = 0;
while (true) {
int x_53 = 0;
int x_59_phi = 0;
const int x_52 = x_52_phi;
if ((x_52 < 9)) {
} else {
break;
}
x_59_phi = 0;
while (true) {
bool x_82 = false;
bool x_83 = false;
int x_60 = 0;
bool x_84_phi = false;
const int x_59 = x_59_phi;
if ((x_59 < 10)) {
} else {
break;
}
if ((x_59 < (x_52 + 1))) {
{
x_60 = (x_59 + 1);
x_59_phi = x_60;
}
continue;
}
const int x_69_save = x_52;
const float x_70 = data[x_69_save];
const int x_71_save = x_59;
const float x_72 = data[x_71_save];
const float x_74 = gl_FragCoord.y;
const float x_76 = asfloat(x_6[0].y);
if ((x_74 < (x_76 * 0.5f))) {
x_82 = (x_70 > x_72);
x_84_phi = x_82;
} else {
x_83 = (x_70 < x_72);
x_84_phi = x_83;
}
if (x_84_phi) {
const float x_87 = data[x_69_save];
const float x_88 = data[x_71_save];
data[x_69_save] = x_88;
data[x_71_save] = x_87;
}
{
x_60 = (x_59 + 1);
x_59_phi = x_60;
}
}
{
x_53 = (x_52 + 1);
x_52_phi = x_53;
}
}
const float x_90 = gl_FragCoord.x;
const float x_92 = asfloat(x_6[0].x);
if ((x_90 < (x_92 * 0.5f))) {
const float x_99 = data[0];
const float x_102 = data[5];
const float x_105 = data[9];
x_GLF_color = float4((x_99 * 0.100000001f), (x_102 * 0.100000001f), (x_105 * 0.100000001f), 1.0f);
} else {
const float x_109 = data[5];
const float x_112 = data[9];
const float x_115 = data[0];
x_GLF_color = float4((x_109 * 0.100000001f), (x_112 * 0.100000001f), (x_115 * 0.100000001f), 1.0f);
}
return;
}
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {x_GLF_color};
const tint_symbol_2 tint_symbol_6 = {tint_symbol_3.x_GLF_color_1};
return tint_symbol_6;
}