blob: 20eced1b76eb21dcf748c8cca502758d62979123 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct tint_array_wrapper {
int arr[10];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void merge_i1_i1_i1_(thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6) {
int k = 0;
int i = 0;
int j = 0;
int i_1 = 0;
int const x_260 = *(from);
k = x_260;
int const x_261 = *(from);
i = x_261;
int const x_262 = *(mid);
j = as_type<int>((as_type<uint>(x_262) + as_type<uint>(1)));
while (true) {
int const x_268 = i;
int const x_269 = *(mid);
int const x_271 = j;
int const x_272 = *(to);
if (((x_268 <= x_269) && (x_271 <= x_272))) {
} else {
break;
}
int const x_276 = i;
int const x_278 = (*(tint_symbol_5)).arr[x_276];
int const x_279 = j;
int const x_281 = (*(tint_symbol_5)).arr[x_279];
if ((x_278 < x_281)) {
int const x_286 = k;
k = as_type<int>((as_type<uint>(x_286) + as_type<uint>(1)));
int const x_288 = i;
i = as_type<int>((as_type<uint>(x_288) + as_type<uint>(1)));
int const x_291 = (*(tint_symbol_5)).arr[x_288];
(*(tint_symbol_6)).arr[x_286] = x_291;
} else {
int const x_293 = k;
k = as_type<int>((as_type<uint>(x_293) + as_type<uint>(1)));
int const x_295 = j;
j = as_type<int>((as_type<uint>(x_295) + as_type<uint>(1)));
int const x_298 = (*(tint_symbol_5)).arr[x_295];
(*(tint_symbol_6)).arr[x_293] = x_298;
}
}
while (true) {
int const x_304 = i;
int const x_306 = i;
int const x_307 = *(mid);
if (((x_304 < 10) && (x_306 <= x_307))) {
} else {
break;
}
int const x_311 = k;
k = as_type<int>((as_type<uint>(x_311) + as_type<uint>(1)));
int const x_313 = i;
i = as_type<int>((as_type<uint>(x_313) + as_type<uint>(1)));
int const x_316 = (*(tint_symbol_5)).arr[x_313];
(*(tint_symbol_6)).arr[x_311] = x_316;
}
int const x_318 = *(from);
i_1 = x_318;
while (true) {
int const x_323 = i_1;
int const x_324 = *(to);
if ((x_323 <= x_324)) {
} else {
break;
}
int const x_327 = i_1;
int const x_328 = i_1;
int const x_330 = (*(tint_symbol_6)).arr[x_328];
(*(tint_symbol_5)).arr[x_327] = x_330;
{
int const x_332 = i_1;
i_1 = as_type<int>((as_type<uint>(x_332) + as_type<uint>(1)));
}
}
return;
}
int func_i1_i1_(thread int* const m, thread int* const high, thread float4* const tint_symbol_7) {
int x = 0;
int x_335 = 0;
int x_336 = 0;
float const x_338 = (*(tint_symbol_7)).x;
if ((x_338 >= 0.0f)) {
if (false) {
int const x_346 = *(high);
x_336 = as_type<int>((as_type<uint>(x_346) << as_type<uint>(0)));
} else {
x_336 = 4;
}
int const x_348 = x_336;
x_335 = as_type<int>((as_type<uint>(1) << as_type<uint>(x_348)));
} else {
x_335 = 1;
}
int const x_350 = x_335;
x = x_350;
int const x_351 = x;
x = (x_351 >> as_type<uint>(4));
int const x_353 = *(m);
int const x_355 = *(m);
int const x_357 = *(m);
int const x_359 = x;
return clamp(as_type<int>((as_type<uint>(2) * as_type<uint>(x_353))), as_type<int>((as_type<uint>(2) * as_type<uint>(x_355))), (as_type<int>((as_type<uint>(2) * as_type<uint>(x_357))) / x_359));
}
void mergeSort_(thread tint_array_wrapper* const tint_symbol_8, thread tint_array_wrapper* const tint_symbol_9, thread float4* const tint_symbol_10) {
int low = 0;
int high_1 = 0;
int m_1 = 0;
int i_2 = 0;
int from_1 = 0;
int mid_1 = 0;
int to_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
int param_3 = 0;
int param_4 = 0;
low = 0;
high_1 = 9;
m_1 = 1;
while (true) {
int const x_367 = m_1;
int const x_368 = high_1;
if ((x_367 <= x_368)) {
} else {
break;
}
int const x_371 = low;
i_2 = x_371;
while (true) {
int const x_376 = i_2;
int const x_377 = high_1;
if ((x_376 < x_377)) {
} else {
break;
}
int const x_380 = i_2;
from_1 = x_380;
int const x_381 = i_2;
int const x_382 = m_1;
mid_1 = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(x_381) + as_type<uint>(x_382)))) - as_type<uint>(1)));
int const x_385 = i_2;
int const x_386 = m_1;
int const x_390 = high_1;
to_1 = min(as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(x_385) + as_type<uint>(as_type<int>((as_type<uint>(2) * as_type<uint>(x_386))))))) - as_type<uint>(1))), x_390);
int const x_392 = from_1;
param = x_392;
int const x_393 = mid_1;
param_1 = x_393;
int const x_394 = to_1;
param_2 = x_394;
merge_i1_i1_i1_(&(param), &(param_1), &(param_2), tint_symbol_8, tint_symbol_9);
{
int const x_396 = m_1;
param_3 = x_396;
int const x_397 = high_1;
param_4 = x_397;
int const x_398 = func_i1_i1_(&(param_3), &(param_4), tint_symbol_10);
int const x_399 = i_2;
i_2 = as_type<int>((as_type<uint>(x_399) + as_type<uint>(x_398)));
}
}
{
int const x_401 = m_1;
m_1 = as_type<int>((as_type<uint>(2) * as_type<uint>(x_401)));
}
}
return;
}
void main_1(constant buf0& x_34, thread tint_array_wrapper* const tint_symbol_11, thread tint_array_wrapper* const tint_symbol_12, thread float4* const tint_symbol_13, thread float4* const tint_symbol_14) {
int i_3 = 0;
int j_1 = 0;
float grey = 0.0f;
float const x_93 = x_34.injectionSwitch.x;
i_3 = int(x_93);
while (true) {
int const x_99 = i_3;
switch(x_99) {
case 9: {
int const x_129 = i_3;
(*(tint_symbol_11)).arr[x_129] = -5;
break;
}
case 8: {
int const x_127 = i_3;
(*(tint_symbol_11)).arr[x_127] = -4;
break;
}
case 7: {
int const x_125 = i_3;
(*(tint_symbol_11)).arr[x_125] = -3;
break;
}
case 6: {
int const x_123 = i_3;
(*(tint_symbol_11)).arr[x_123] = -2;
break;
}
case 5: {
int const x_121 = i_3;
(*(tint_symbol_11)).arr[x_121] = -1;
break;
}
case 4: {
int const x_119 = i_3;
(*(tint_symbol_11)).arr[x_119] = 0;
break;
}
case 3: {
int const x_117 = i_3;
(*(tint_symbol_11)).arr[x_117] = 1;
break;
}
case 2: {
int const x_115 = i_3;
(*(tint_symbol_11)).arr[x_115] = 2;
break;
}
case 1: {
int const x_113 = i_3;
(*(tint_symbol_11)).arr[x_113] = 3;
break;
}
case 0: {
int const x_111 = i_3;
(*(tint_symbol_11)).arr[x_111] = 4;
break;
}
default: {
break;
}
}
int const x_131 = i_3;
i_3 = as_type<int>((as_type<uint>(x_131) + as_type<uint>(1)));
{
int const x_133 = i_3;
if ((x_133 < 10)) {
} else {
break;
}
}
}
j_1 = 0;
while (true) {
int const x_139 = j_1;
if ((x_139 < 10)) {
} else {
break;
}
int const x_142 = j_1;
int const x_143 = j_1;
int const x_145 = (*(tint_symbol_11)).arr[x_143];
(*(tint_symbol_12)).arr[x_142] = x_145;
{
int const x_147 = j_1;
j_1 = as_type<int>((as_type<uint>(x_147) + as_type<uint>(1)));
}
}
mergeSort_(tint_symbol_11, tint_symbol_12, tint_symbol_13);
float const x_151 = (*(tint_symbol_13)).y;
if ((int(x_151) < 30)) {
int const x_158 = (*(tint_symbol_11)).arr[0];
grey = (0.5f + (float(x_158) / 10.0f));
} else {
float const x_163 = (*(tint_symbol_13)).y;
if ((int(x_163) < 60)) {
int const x_170 = (*(tint_symbol_11)).arr[1];
grey = (0.5f + (float(x_170) / 10.0f));
} else {
float const x_175 = (*(tint_symbol_13)).y;
if ((int(x_175) < 90)) {
int const x_182 = (*(tint_symbol_11)).arr[2];
grey = (0.5f + (float(x_182) / 10.0f));
} else {
float const x_187 = (*(tint_symbol_13)).y;
if ((int(x_187) < 120)) {
int const x_194 = (*(tint_symbol_11)).arr[3];
grey = (0.5f + (float(x_194) / 10.0f));
} else {
float const x_199 = (*(tint_symbol_13)).y;
if ((int(x_199) < 150)) {
discard_fragment();
} else {
float const x_206 = (*(tint_symbol_13)).y;
if ((int(x_206) < 180)) {
int const x_213 = (*(tint_symbol_11)).arr[5];
grey = (0.5f + (float(x_213) / 10.0f));
} else {
float const x_218 = (*(tint_symbol_13)).y;
if ((int(x_218) < 210)) {
int const x_225 = (*(tint_symbol_11)).arr[6];
grey = (0.5f + (float(x_225) / 10.0f));
} else {
float const x_230 = (*(tint_symbol_13)).y;
if ((int(x_230) < 240)) {
int const x_237 = (*(tint_symbol_11)).arr[7];
grey = (0.5f + (float(x_237) / 10.0f));
} else {
float const x_242 = (*(tint_symbol_13)).y;
if ((int(x_242) < 270)) {
int const x_249 = (*(tint_symbol_11)).arr[8];
grey = (0.5f + (float(x_249) / 10.0f));
} else {
discard_fragment();
}
}
}
}
}
}
}
}
}
float const x_253 = grey;
float3 const x_254 = float3(x_253, x_253, x_253);
*(tint_symbol_14) = float4(x_254.x, x_254.y, x_254.z, 1.0f);
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_34 [[buffer(0)]]) {
thread float4 tint_symbol_15 = 0.0f;
thread tint_array_wrapper tint_symbol_16 = {};
thread tint_array_wrapper tint_symbol_17 = {};
thread float4 tint_symbol_18 = 0.0f;
tint_symbol_15 = gl_FragCoord_param;
main_1(x_34, &(tint_symbol_16), &(tint_symbol_17), &(tint_symbol_15), &(tint_symbol_18));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_18};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}