blob: ad390280e3819c8498d470129ff865a106176ae3 [file] [log] [blame]
#include <metal_stdlib>
using namespace metal;
struct buf0 {
/* 0x0000 */ packed_float2 injectionSwitch;
};
struct tint_array_wrapper {
int arr[10];
};
struct main_out {
float4 x_GLF_color_1;
};
struct tint_symbol_2 {
float4 x_GLF_color_1 [[color(0)]];
};
void merge_i1_i1_i1_(thread int* const from, thread int* const mid, thread int* const to, thread tint_array_wrapper* const tint_symbol_5, thread tint_array_wrapper* const tint_symbol_6) {
int k = 0;
int i = 0;
int j = 0;
int i_1 = 0;
int const x_262 = *(from);
k = x_262;
int const x_263 = *(from);
i = x_263;
int const x_264 = *(mid);
j = as_type<int>((as_type<uint>(x_264) + as_type<uint>(1)));
while (true) {
int const x_270 = i;
int const x_271 = *(mid);
int const x_273 = j;
int const x_274 = *(to);
if (((x_270 <= x_271) & (x_273 <= x_274))) {
} else {
break;
}
int const x_278 = i;
int const x_280 = (*(tint_symbol_5)).arr[x_278];
int const x_281 = j;
int const x_283 = (*(tint_symbol_5)).arr[x_281];
if ((x_280 < x_283)) {
int const x_288 = k;
k = as_type<int>((as_type<uint>(x_288) + as_type<uint>(1)));
int const x_290 = i;
i = as_type<int>((as_type<uint>(x_290) + as_type<uint>(1)));
int const x_293 = (*(tint_symbol_5)).arr[x_290];
(*(tint_symbol_6)).arr[x_288] = x_293;
} else {
int const x_295 = k;
k = as_type<int>((as_type<uint>(x_295) + as_type<uint>(1)));
int const x_297 = j;
j = as_type<int>((as_type<uint>(x_297) + as_type<uint>(1)));
int const x_300 = (*(tint_symbol_5)).arr[x_297];
(*(tint_symbol_6)).arr[x_295] = x_300;
}
}
while (true) {
int const x_306 = i;
int const x_308 = i;
int const x_309 = *(mid);
if (((x_306 < 10) & (x_308 <= x_309))) {
} else {
break;
}
int const x_313 = k;
k = as_type<int>((as_type<uint>(x_313) + as_type<uint>(1)));
int const x_315 = i;
i = as_type<int>((as_type<uint>(x_315) + as_type<uint>(1)));
int const x_318 = (*(tint_symbol_5)).arr[x_315];
(*(tint_symbol_6)).arr[x_313] = x_318;
}
int const x_320 = *(from);
i_1 = x_320;
while (true) {
int const x_325 = i_1;
int const x_326 = *(to);
if ((x_325 <= x_326)) {
} else {
break;
}
int const x_329 = i_1;
int const x_330 = i_1;
int const x_332 = (*(tint_symbol_6)).arr[x_330];
(*(tint_symbol_5)).arr[x_329] = x_332;
{
int const x_334 = i_1;
i_1 = as_type<int>((as_type<uint>(x_334) + as_type<uint>(1)));
}
}
return;
}
void mergeSort_(thread tint_array_wrapper* const tint_symbol_7, thread tint_array_wrapper* const tint_symbol_8) {
int low = 0;
int high = 0;
int m = 0;
int i_2 = 0;
int from_1 = 0;
int mid_1 = 0;
int to_1 = 0;
int param = 0;
int param_1 = 0;
int param_2 = 0;
low = 0;
high = 9;
m = 1;
while (true) {
int const x_341 = m;
int const x_342 = high;
if ((x_341 <= x_342)) {
} else {
break;
}
int const x_345 = low;
i_2 = x_345;
while (true) {
int const x_350 = i_2;
int const x_351 = high;
if ((x_350 < x_351)) {
} else {
break;
}
int const x_354 = i_2;
from_1 = x_354;
int const x_355 = i_2;
int const x_356 = m;
mid_1 = as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(x_355) + as_type<uint>(x_356)))) - as_type<uint>(1)));
int const x_359 = i_2;
int const x_360 = m;
int const x_364 = high;
to_1 = min(as_type<int>((as_type<uint>(as_type<int>((as_type<uint>(x_359) + as_type<uint>(as_type<int>((as_type<uint>(2) * as_type<uint>(x_360))))))) - as_type<uint>(1))), x_364);
int const x_366 = from_1;
param = x_366;
int const x_367 = mid_1;
param_1 = x_367;
int const x_368 = to_1;
param_2 = x_368;
merge_i1_i1_i1_(&(param), &(param_1), &(param_2), tint_symbol_7, tint_symbol_8);
{
int const x_370 = m;
int const x_372 = i_2;
i_2 = as_type<int>((as_type<uint>(x_372) + as_type<uint>(as_type<int>((as_type<uint>(2) * as_type<uint>(x_370))))));
}
}
{
int const x_374 = m;
m = as_type<int>((as_type<uint>(2) * as_type<uint>(x_374)));
}
}
return;
}
void main_1(constant buf0& x_28, thread tint_array_wrapper* const tint_symbol_9, thread tint_array_wrapper* const tint_symbol_10, thread float4* const tint_symbol_11, thread float4* const tint_symbol_12) {
int i_3 = 0;
int j_1 = 0;
float grey = 0.0f;
int int_i = 0;
float const x_85 = x_28.injectionSwitch.x;
i_3 = int(x_85);
while (true) {
int const x_91 = i_3;
switch(x_91) {
case 9: {
int const x_121 = i_3;
(*(tint_symbol_9)).arr[x_121] = -5;
break;
}
case 8: {
int const x_119 = i_3;
(*(tint_symbol_9)).arr[x_119] = -4;
break;
}
case 7: {
int const x_117 = i_3;
(*(tint_symbol_9)).arr[x_117] = -3;
break;
}
case 6: {
int const x_115 = i_3;
(*(tint_symbol_9)).arr[x_115] = -2;
break;
}
case 5: {
int const x_113 = i_3;
(*(tint_symbol_9)).arr[x_113] = -1;
break;
}
case 4: {
int const x_111 = i_3;
(*(tint_symbol_9)).arr[x_111] = 0;
break;
}
case 3: {
int const x_109 = i_3;
(*(tint_symbol_9)).arr[x_109] = 1;
break;
}
case 2: {
int const x_107 = i_3;
(*(tint_symbol_9)).arr[x_107] = 2;
break;
}
case 1: {
int const x_105 = i_3;
(*(tint_symbol_9)).arr[x_105] = 3;
break;
}
case 0: {
int const x_103 = i_3;
(*(tint_symbol_9)).arr[x_103] = 4;
break;
}
default: {
break;
}
}
int const x_123 = i_3;
i_3 = as_type<int>((as_type<uint>(x_123) + as_type<uint>(1)));
{
int const x_125 = i_3;
if ((x_125 < 10)) {
} else {
break;
}
}
}
j_1 = 0;
while (true) {
int const x_131 = j_1;
if ((x_131 < 10)) {
} else {
break;
}
int const x_134 = j_1;
int const x_135 = j_1;
int const x_137 = (*(tint_symbol_9)).arr[x_135];
(*(tint_symbol_10)).arr[x_134] = x_137;
{
int const x_139 = j_1;
j_1 = as_type<int>((as_type<uint>(x_139) + as_type<uint>(1)));
}
}
mergeSort_(tint_symbol_9, tint_symbol_10);
float const x_143 = (*(tint_symbol_11)).y;
if ((int(x_143) < 30)) {
int const x_150 = (*(tint_symbol_9)).arr[0];
grey = (0.5f + (float(x_150) / 10.0f));
} else {
float const x_155 = (*(tint_symbol_11)).y;
if ((int(x_155) < 60)) {
int const x_162 = (*(tint_symbol_9)).arr[1];
grey = (0.5f + (float(x_162) / 10.0f));
} else {
float const x_167 = (*(tint_symbol_11)).y;
if ((int(x_167) < 90)) {
int const x_174 = (*(tint_symbol_9)).arr[2];
grey = (0.5f + (float(x_174) / 10.0f));
} else {
float const x_179 = (*(tint_symbol_11)).y;
if ((int(x_179) < 120)) {
int const x_186 = (*(tint_symbol_9)).arr[3];
grey = (0.5f + (float(x_186) / 10.0f));
} else {
float const x_191 = (*(tint_symbol_11)).y;
if ((int(x_191) < 150)) {
int_i = 1;
while (true) {
int const x_201 = int_i;
float const x_203 = x_28.injectionSwitch.x;
if ((x_201 > int(x_203))) {
} else {
break;
}
discard_fragment();
}
} else {
float const x_208 = (*(tint_symbol_11)).y;
if ((int(x_208) < 180)) {
int const x_215 = (*(tint_symbol_9)).arr[5];
grey = (0.5f + (float(x_215) / 10.0f));
} else {
float const x_220 = (*(tint_symbol_11)).y;
if ((int(x_220) < 210)) {
int const x_227 = (*(tint_symbol_9)).arr[6];
grey = (0.5f + (float(x_227) / 10.0f));
} else {
float const x_232 = (*(tint_symbol_11)).y;
if ((int(x_232) < 240)) {
int const x_239 = (*(tint_symbol_9)).arr[7];
grey = (0.5f + (float(x_239) / 10.0f));
} else {
float const x_244 = (*(tint_symbol_11)).y;
if ((int(x_244) < 270)) {
int const x_251 = (*(tint_symbol_9)).arr[8];
grey = (0.5f + (float(x_251) / 10.0f));
} else {
discard_fragment();
}
}
}
}
}
}
}
}
}
float const x_255 = grey;
float3 const x_256 = float3(x_255, x_255, x_255);
*(tint_symbol_12) = float4(x_256.x, x_256.y, x_256.z, 1.0f);
return;
}
fragment tint_symbol_2 tint_symbol(float4 gl_FragCoord_param [[position]], constant buf0& x_28 [[buffer(0)]]) {
thread float4 tint_symbol_13 = 0.0f;
thread tint_array_wrapper tint_symbol_14 = {};
thread tint_array_wrapper tint_symbol_15 = {};
thread float4 tint_symbol_16 = 0.0f;
tint_symbol_13 = gl_FragCoord_param;
main_1(x_28, &(tint_symbol_14), &(tint_symbol_15), &(tint_symbol_13), &(tint_symbol_16));
main_out const tint_symbol_3 = {.x_GLF_color_1=tint_symbol_16};
tint_symbol_2 const tint_symbol_4 = {.x_GLF_color_1=tint_symbol_3.x_GLF_color_1};
return tint_symbol_4;
}