blob: 081740c7760209565d2e4410581d0d18cf9cf675 [file] [log] [blame]
var<private> position : vec4<f32>;
var<private> pos : u32;
var<private> gl_Position : vec4<f32>;
fn main_1() {
let x_22 : vec4<f32> = position;
gl_Position = x_22;
pos = 0u;
return;
}
struct main_out {
[[builtin(position)]]
gl_Position : vec4<f32>;
[[location(0)]]
pos_1 : u32;
};
[[stage(vertex)]]
fn main([[location(0)]] position_param : vec4<f32>) -> main_out {
position = position_param;
main_1();
return main_out(gl_Position, pos);
}