blob: 6b9138bba381c1c675bef154534908d45ad5dbaf [file] [log] [blame]
static float4 result = float4(0.0f, 0.0f, 0.0f, 0.0f);
static float4 gl_FragCoord = float4(0.0f, 0.0f, 0.0f, 0.0f);
void main_1() {
const float x_19 = gl_FragCoord.x;
const float x_23 = gl_FragCoord.y;
result = float4((floor(x_19) / 255.0f), (floor(x_23) / 255.0f), 0.0f, 0.0f);
return;
}
struct main_out {
float4 result_1;
};
struct tint_symbol_1 {
float4 gl_FragCoord_param : SV_Position;
};
struct tint_symbol_2 {
float4 result_1 : SV_Target0;
};
tint_symbol_2 main(tint_symbol_1 tint_symbol) {
const float4 gl_FragCoord_param = tint_symbol.gl_FragCoord_param;
gl_FragCoord = gl_FragCoord_param;
main_1();
const main_out tint_symbol_3 = {result};
const tint_symbol_2 tint_symbol_4 = {tint_symbol_3.result_1};
return tint_symbol_4;
}