blob: 2130c1a52a0db01d9b2d7c566ad9552c32c544e4 [file] [log] [blame]
var<private> result : vec4<f32>;
var<private> gl_FragCoord : vec4<f32>;
fn main_1() {
let x_19 : f32 = gl_FragCoord.x;
let x_23 : f32 = gl_FragCoord.y;
result = vec4<f32>((floor(x_19) / 255.0), (floor(x_23) / 255.0), 0.0, 0.0);
return;
}
struct main_out {
[[location(0)]]
result_1 : vec4<f32>;
};
[[stage(fragment)]]
fn main([[builtin(position)]] gl_FragCoord_param : vec4<f32>) -> main_out {
gl_FragCoord = gl_FragCoord_param;
main_1();
return main_out(result);
}