#include <metal_stdlib> | |
using namespace metal; | |
kernel void tint_symbol(texture1d<float, access::sample> tint_symbol_1 [[texture(0)]], texture1d<int, access::sample> tint_symbol_2 [[texture(1)]], texture1d<uint, access::sample> tint_symbol_3 [[texture(2)]]) { | |
(void) tint_symbol_1; | |
(void) tint_symbol_2; | |
(void) tint_symbol_3; | |
return; | |
} | |