blob: 985de6f30f004f02e4d5db113ccc2f22caed572a [file] [log] [blame]
SKIP: FAILED
warning: integral user-defined fragment inputs must have a flat interpolation attribute
warning: integral user-defined fragment inputs must have a flat interpolation attribute
#version 310 es
precision mediump float;
uint x_1 = 0u;
uint x_2 = 0u;
uint x_3 = 0u;
uint x_4 = 0u;
void main_1() {
return;
}
struct main_out {
uint x_2_1;
uint x_4_1;
};
struct tint_symbol_2 {
uint x_1_param;
uint x_3_param;
};
struct tint_symbol_3 {
uint x_2_1;
uint x_4_1;
};
main_out tint_symbol_inner(uint x_1_param, uint x_3_param) {
x_1 = x_1_param;
x_3 = x_3_param;
main_1();
main_out tint_symbol_4 = main_out(x_2, x_4);
return tint_symbol_4;
}
tint_symbol_3 tint_symbol(tint_symbol_2 tint_symbol_1) {
main_out inner_result = tint_symbol_inner(tint_symbol_1.x_1_param, tint_symbol_1.x_3_param);
tint_symbol_3 wrapper_result = tint_symbol_3(0u, 0u);
wrapper_result.x_2_1 = inner_result.x_2_1;
wrapper_result.x_4_1 = inner_result.x_4_1;
return wrapper_result;
}
in uint x_1_param;
in uint x_3_param;
out uint x_2_1;
out uint x_4_1;
void main() {
tint_symbol_2 inputs;
inputs.x_1_param = x_1_param;
inputs.x_3_param = x_3_param;
tint_symbol_3 outputs;
outputs = tint_symbol(inputs);
x_2_1 = outputs.x_2_1;
x_4_1 = outputs.x_4_1;
}
Error parsing GLSL shader:
ERROR: 0:41: 'uint' : must be qualified as flat in
ERROR: 0:41: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.