blob: b471ece2b51f4785a80197e541eeb1f4cecbd08c [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
struct S {
vec2 field0;
uint field1;
int field2;
};
void main_1() {
uvec2 x_1 = uvec2(3u, 4u);
uint x_10 = x_1[3u];
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}
Error parsing GLSL shader:
ERROR: 0:12: '[' : vector index out of range '3'
ERROR: 0:12: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.