blob: 647bb191794f6f4b539f4b7b18b87016e1ac9fe3 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
struct Buf1 {
int result;
};
struct Buf0 {
uint values[];
};
layout (binding = 1) buffer Buf1_1 {
int result;
} x_4;
layout (binding = 0) buffer Buf0_1 {
uint values[];
} x_7;
void main_1() {
uint i = 0u;
x_4.result = 1;
i = 0u;
{
for(; (i < 512u); i = (i + uint(1))) {
uint x_39 = x_7.values[(i * 2u)];
if ((x_39 != i)) {
x_4.result = 0;
}
}
}
return;
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void tint_symbol() {
main_1();
return;
}
void main() {
tint_symbol();
}
Error parsing GLSL shader:
ERROR: 0:8: '' : array size required
ERROR: 0:9: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.