| struct FragmentOutputs { | |
| int loc0; | |
| uint loc1; | |
| float loc2; | |
| float4 loc3; | |
| }; | |
| struct tint_symbol { | |
| int loc0 : SV_Target0; | |
| uint loc1 : SV_Target1; | |
| float loc2 : SV_Target2; | |
| float4 loc3 : SV_Target3; | |
| }; | |
| tint_symbol main() { | |
| const FragmentOutputs tint_symbol_1 = {1, 1u, 1.0f, float4(1.0f, 2.0f, 3.0f, 4.0f)}; | |
| const tint_symbol tint_symbol_2 = {tint_symbol_1.loc0, tint_symbol_1.loc1, tint_symbol_1.loc2, tint_symbol_1.loc3}; | |
| return tint_symbol_2; | |
| } |