blob: 251a50427476a237b945de40e448cdeae3b4a5b5 [file] [log] [blame]
SKIP: FAILED
#version 310 es
precision mediump float;
struct S {
int field0[];
};
uvec3 x_3 = uvec3(0u, 0u, 0u);
layout(binding = 0) buffer S_1 {
int field0[];
} x_6;
layout(binding = 1) buffer S_2 {
int field0[];
} x_7;
layout(binding = 2) buffer S_3 {
int field0[];
} x_8;
layout(binding = 3) buffer S_4 {
int field0[];
} x_9;
void main_1() {
uint x_26 = x_3.x;
int x_28 = x_6.field0[x_26];
int x_30 = x_7.field0[x_26];
int x_32 = x_8.field0[x_26];
x_9.field0[x_26] = int(clamp(uint(x_28), uint(x_30), uint(x_32)));
return;
}
void tint_symbol(uvec3 x_3_param) {
x_3 = x_3_param;
main_1();
}
layout(local_size_x = 1, local_size_y = 1, local_size_z = 1) in;
void main() {
tint_symbol(gl_GlobalInvocationID);
return;
}
Error parsing GLSL shader:
ERROR: 0:5: '' : array size required
ERROR: 0:6: '' : compilation terminated
ERROR: 2 compilation errors. No code generated.